You Need to Help Plan Windsor’s Cultural Future on Thursday Night

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This is important. If you care at all about what culture in Windsor will look like for the foreseeable future, you need to show up on Thursday night to what likely is going to be one of the last opportunities to voice some input for the City of Windsor’s Cultural Master Plan. It’s this plan that’s going to determine what can and cannot happen at many, many levels across the cultural sector in Windsor for years to come.

The City of Windsor and TCI Management Consultants are hosting an open house for the community on Thursday, October 29, 2009 between 5-9 pm at Mackenzie Hall Cultural Centre located at 3277 Sandwich Street. A short presentation about the master plan will be made at 7 pm. The City is gathering public input to help set a direction for the future of the community’s cultural resources. Everyone is invited to attend this free event.

For slightly more information, you can check out the City of Windsor’s Newsroom.

And the details one more time: (this) Thursday, October 29, 2009 – Mackenzie Hall, 5-9pm.

P.S. That’s the interior of one of Windsor’s “cultural assets,” the Capitol Theatre.

Something Broken in Montreal

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Evidence that even in a cultural hub like Montreal, some things can still be broken.

We’re back from the Canadian Association of Cultural Studies conference—it was a great success, lots of positive feedback on our presentation, and finally meeting some people we’ve been in touch with over the last six months or so … it’s just a matter now of condensing many names, email addresses, and business cards into one coherent list (or something).

Light Painting by SWEATSHOPPE

SWEATSHOPPE is a new multimedia performance collaboration between Bruno Levy and Blake Shaw that works at the intersection of art, music and technology. Their project, Light Painting, is pretty slick, using a LED-tipped paint roller along with some custom software and projector to reveal a video projection through painting movements.

[via today and tomorrow]

Nerd Alert: Bildr.org

Bildr.org could be amazing. The idea is to create a visual Web-based library of componentized instruction sets, “building blocks,” for doing various hardware and software constructions. Put a bunch of these components together, and you have all of the instructions you need to execute a multi-part project.

So, that crazy project you’ve always wanted to do but were never sure how to even start it might finally be able to be realized, if Bildr can come together. The thing is, it will require a lot of input from a ton of knowledgeable people. I can’t count the number of times I’ve spent hours on Google trying to find the exact right answer to a problem I’d been having, whether in PHP, Perl, or Max, but it wasn’t always just finding the right answer, it was trying to figure out how to ask the right question.

Something like Bildr could fix that… by allowing you to assemble your own set of instructions from those little modules of instructions, things could be a lot easier. However, in some ways, it still requires you to know exactly what it takes to do what you want to do, and for me this has always been the gap. How do you know what needs to be asked to solve a specific problem?

Bildr is just starting up and looking for expertise, so you if you know how to do some little bit of programming or building or if you have a very specific knowledge subset of LEDs, for example, contact them.

[via Make]

Extended Field Trip Day 4: Everything is OK

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After four days at our Extended Field Trip #001 in Peterborough at Artspace, we installed our work and presented our research findings  in the main space at the gallery. After nearly 96 hours in the city, we came to realize that everything is ok in Peterborough.

Undoubtedly, we realized this by comparing our experiences in Windsor. Small things such as the fact that the parking meters in Peterborough accept change all the way down to nickels, or larger things such as the incredible number of people who either plan to stay in Peterborough or at least plan to come back eventually, make the city of Peterborough ok.

Though these four days have been only the very first opportunity we’ve had to spend a concentrated amount of time in another city in order to try to engage in some level of research, we felt like we learned a lot. There’s something about the entrepreneurial spirit in Peterborough, at all levels, that has seemed to encourage the right people to stay in the city, and it’s this sense at the very base of everything that we experienced that we need to begin to translate back to Windsor.

This translation, at the very least, will turn into more dialogue with more people back in Windsor. There’s so much to be done here and yet it seems like if more people can be convinced to try to stick it out here, just a little bit longer, that maybe we will be ok too, eventually.

Continue reading “Extended Field Trip Day 4: Everything is OK”

Extended Field Trip Day 3: Construction

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Day 3 of our Extended Field Trip #001 in Peterborough at Artspace was filled with design, math, and construction. Having decided that the general sense of the city is that “everything is OK,” we moved forward on printing posters and building some text that will be on display for the opening Friday night.

We had many adventures in carpentry today and I think this is just the beginning of working on some more projects of this scale.

The day started with another walk around town to get our posters printed that also read, “Everything is OK.”

Continue reading “Extended Field Trip Day 3: Construction”

Extended Field Trip Day 2: Mapping

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We spent the better part of Day 2 of our Extended Field Trip #001 in Peterborough at the wonderful Artspace talking to some new people, synthesizing some questions from our broad understanding of the city so far, and trying to get a sense of what if anything there is to change about this place.

We also explored some more of the downtown core on foot and discovered some really specific things about the city that are starting to add up and answer our questions about how it is that things seem okay here.

Mapping Peterborough, its residents’ feelings about it, and then comparing those maps of sorts to Windsor is revealing in helping us to understand the very specific view so many Windsorites have of our city. I’m not sure that we’ve been able to articulate this yet, maybe tomorrow when it’s not so late.

Continue reading “Extended Field Trip Day 2: Mapping”

Extended Field Trip Day 1: Stable City

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As part of our Extended Field Trip #001, we’re in Peterborough staying at the artist-run-centre, Artspace. We’re hoping to conduct some intercity research where we’ll attempt to understand the similarities and differences between Peterborough and Windsor and hopefully find some intersection thereof to which we can respond. We arrived in Peterborough in the late afternoon and did some exploring immediately. We’ll be posting more of our general observations and assumptions about why we saw what we saw later, but for now, we thought we’d give a visual introduction to this city.

Above, a path that follows the Otonabee River, which sits tucked away beyond the visual border of the downtown core. Somehow, this describes the general sense of Peterborough—nice, strangely well-maintained, and a place that just seems to work.

The city is considerably different than Windsor, and we’re hoping to figure out why it is that this city of 75,000 north of Toronto is a place that few people want to leave.

Basically, this post will present most of what we saw, much of which we’re still trying to reflect on and figure out. The discussion we had last night with some of the Artspace folks helped to frame and confirm what we saw—this place is okay and stable.

Continue reading “Extended Field Trip Day 1: Stable City”

Interface for our Text Projection Tool

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A few hours before we were set to do the 100 Ways to Save the City project, we decided we wanted to make it interactive in some way. I had gone ahead and put all of our ideas on how we might suggest saving the city into a nice Keynote presentation that we could easily play and have that project, but it really limited what the projection could be.

When it came down to actually figuring out how exactly to do this though, we were a bit unsure. There was nothing that I could think of that would do this fairly simple thing we wanted: input controls for basically just text on the laptop screen, and then displaying the resulting text on the projector. So, I went searching through old project files from Quartz Composer, Processing, and Max/MSP/Jitter.

It’s been a while since I’ve worked in any of those programs, and so I was a bit rusty. I knew that I had seen something like this before, and it seemed to me that somewhere I had already hacked together the exact thing we needed. I found the Max patch that detected the dominant colour in a video signal and then overlayed the word on the video (for example, Red), dynamically resizing the text depending on the intensity of that colour, which seemed hopeful, but ultimately didn’t have any manual input.

Finally, I found what I was looking for. It was based on a tutorial on Cycling74‘s website, meant to be dynamic subtitling or something like that. I downloaded the tutorial, changed what I needed and it worked for our performance. Since then, I’ve cleaned it up, got rid of the live video part we didn’t need and simplified the functionality. This was probably the first time that I was in a situation that proved Max/MSP/Jitter’s strengths—quick prototyping, troubleshooting, finessing that ca quickly lead to performance. If you have Max 5, you can download the patch, I’m not sure if it works with 4.6.

This might come in handy this week, depending on what we take on in Peterborough.