I saw this project in one of its earlier iterations and had kind of lost track of it, but I was recently reminded of it through a Tweet fromDoug Coupland (he had referred to another project on the same page).
Avatar Machine by Marc Owens is a wearable system which replicates the aesthetics and visuals of third person gaming, allowing the user to view themselves as a virtual character in real space via a head mounted interface. The system potentially allows for a diminished sense of social responsibility, and could lead the user to demonstrate behaviors normally reserved for the gaming environment.
Watching the video is a kind of surreal experience—I’m not really a gamer by any stretch of the imagination, but the aesthetic created through this system really works to generate the same look and feel of movement in a game that uses this behind-the-head perspective. I thought it was worth noting just as a way of changing perspective, and working to change physical perspectives into a new kind of experience.
[via today and tomorrow]