Passage by Jason Rohrer is a “journey through time.” Created for Montreal’s Gamma 256 competition, Passage allows you to travel through a maze within a 256×256 pixel area, where you meet your partner and travel through “life” together. Play it. Then read the statement.
Its simplicity is quite lovely and I realize more and more that I would enjoy video games a lot if they were all designed by artists. I would also recommend playing the Graveyard and reading Tale of Tales’ Realtime Artist Manifesto.
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[...] made me think a real-life version of Passage, the lo-fi game by Jason [...]