PATHS (Practicing Art through Hide & Seek): A Project Series by Andrew Lochhead – Sign up and Participate! PATHS is part of an ongoing series of works and actions that explore notions of “play” as: an act of transgression, resistance, detournément, and subversion, a method of pedagogy, a means of investigating and exploring the urban … [Read more…]
I saw this project in one of its earlier iterations and had kind of lost track of it, but I was recently reminded of it through a Tweet fromDoug Coupland (he had referred to another project on the same page). Avatar Machine by Marc Owens is a wearable system which replicates the aesthetics and visuals … [Read more…]
The Hallway, an installation by Miranda July is a 125 foot hallway with a series of what looks to be hand-painted text panels with English in one direction and Japanese in the other. It made me think a real-life version of Passage, the lo-fi game by Jason Rohrer. Promise you’ll watch the whole thing.
Made by the folks at Evil Mad Scientist Laboratories, this open source game kit, Meggy Jr RGB, allows you to program your own games using the 8×8 LED matrix and controlling the gameplay through those 6 big red buttons. You know what this means, Broken City Lab video game. [via]
Passage by Jason Rohrer is a “journey through time.” Created for Montreal’s Gamma 256 competition, Passage allows you to travel through a maze within a 256×256 pixel area, where you meet your partner and travel through “life” together. Play it. Then read the statement. Its simplicity is quite lovely and I realize more and more that I would enjoy video games a lot if … [Read more…]