PATHS (Practicing Art through Hide & Seek): A Project Series by Andrew Lochhead – Sign up and Participate!
PATHS is part of an ongoing series of works and actions that explore notions of “play” as: an act of transgression, resistance, detournément, and subversion, a method of pedagogy, a means of investigating and exploring the urban environment & a means toward social engagement, in relation to the fine arts, – all within the context of our contemporary zeitgeist. Led by artist Andrew Lochhead, PATHS will consist of 3 games held at 3 locations in Windsor on September 20th, 21st, and 22nd.
Downtown (Friday, September 20th – 8:30pm-midnight) – Meet at Civic Space (411 Pelissier Street)
Devonshire Mall (Saturday, September 21st – 3-7pm) – Meet at doors by Tim Hortons (3100 Howard Avenue)
Jackson Park (Sunday, September 22nd – 3-7pm) – Meet at main gates of Jackson Park (Ouellette Avenue & Tecumseh Road)
Also, join us for a wrap party at 7pm at Villains Beastro on Sunday, September 22nd.
The game represents a fun way of engaging with an aspect of our city of which many of us are unfamiliar. We hope you can make it out.
I saw this project in one of its earlier iterations and had kind of lost track of it, but I was recently reminded of it through a Tweet fromDoug Coupland (he had referred to another project on the same page).
Avatar Machine by Marc Owens is a wearable system which replicates the aesthetics and visuals of third person gaming, allowing the user to view themselves as a virtual character in real space via a head mounted interface. The system potentially allows for a diminished sense of social responsibility, and could lead the user to demonstrate behaviors normally reserved for the gaming environment.
Watching the video is a kind of surreal experience—I’m not really a gamer by any stretch of the imagination, but the aesthetic created through this system really works to generate the same look and feel of movement in a game that uses this behind-the-head perspective. I thought it was worth noting just as a way of changing perspective, and working to change physical perspectives into a new kind of experience.
Made by the folks at Evil Mad Scientist Laboratories, this open source game kit, Meggy Jr RGB, allows you to program your own games using the 8×8 LED matrix and controlling the gameplay through those 6 big red buttons. You know what this means, Broken City Lab video game.
Passage by Jason Rohrer is a “journey through time.” Created for Montreal’s Gamma 256 competition, Passage allows you to travel through a maze within a 256×256 pixel area, where you meet your partner and travel through “life” together. Play it. Then read the statement.
Its simplicity is quite lovely and I realize more and more that I would enjoy video games a lot if they were all designed by artists. I would also recommend playing the Graveyard and reading Tale of Tales’ Realtime Artist Manifesto.