Hello. We're artists working through collaborative social practice and creative research to understand the ways in which locality is shaped and enacted in the city.

SRSI, Day 18 & 19: Gambling, Crafts & Plans

DSC 07621 SRSI, Day 18 & 19: Gambling, Crafts & Plans

Josh Babcock starts working on his Invention Solution Hub, Robin Fitzsimons trains hard for her big trip to Caesar’s Windsor, Kids’ crafts are on display in 424 Pelissier, The Department of Unusual Certainties are holding consumer surveys, and Thom Provost talks to the community about his ideas.

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SRSI, Day 15: Evening Projections & Conversations

DSC 06824 SRSI, Day 15: Evening Projections & Conversations

Another Friday night open house gave the SRSI participants a great opportunity to show projections and engage in discussions about their experiences and feelings about working in Windsor.

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Later Nights, since it’s summer now

IMG 9749 sm Later Nights, since its summer now

Michelle and I spent hours and hours together yesterday. With everyone’s schedules fairly ridiculous at the moment, we’re trying to steal what little time we can to keep working. Lately, the time that we’ve all spent together has been framed exclusively almost exclusively by planning for Save the City or organizing the Storefront Residencies for Social Innovation, and so we’re usually burned out after a couple hours of that. Last night though, we pushed past the moment of getting burned out, and I think we got somewhere because of it.

We started our Friday night with a Skype call to Chris from the Department of Unusual Certainties regarding their project as part of the Storefront Residencies for Social Innovation (they are very enthusiastic, and their projects is going to be really, really great), had some dinner, tried to imagine what will come after SRSI, and then moved on to sorting out the billboards for the last part of Save the City.

We had a lot of bad ideas. Had we stopped earlier on, today and tomorrow would have been filled with some scrambling efforts to find the finish the design, emailing it out to everyone, trying to integrate everyone’s suggestions (and likely failing to do it well), sending it out again, getting more input, etc., etc., etc. Not entirely effective, nor can that process really capture the really great sparking moments of working together in the same room (the reason, I love collaborative work).

We really want these billboards to not just cap off Save the City, not just describe or some how summarize what we’ve learned, but continue with this conversation that we’ve been having. So, we had some terrible ideas for a long while, but we moved through them, we wrote them all down, then crossed them all out eventually, and it was the process of doing that, of really talking about where we were trying to go without knowing where we were going that was entirely worth it. I think we started the billboard brainstorming around 7:30pm were ready to give up around 9pm and we were there until 11pm still finalizing things. And, they’re still not finalized yet, but they’re close.

And we didn’t just brainstorm, we did the preliminary layout(s) together, we critiqued as we went, and it was so completely worth the exhaustion. Danielle called, thankfully, so we could check our work with someone outside of that room to make sure we hadn’t missed anything obvious, and then we were done, and we’re very, very excited to see these go up.

I hope the summer allows more opportunities for this — a lot of time spent together doing things, working through problems together, in the same room, until we get somewhere better than where we started.

The artwork goes out Monday, and I think the billboards launch mid-month.

Broken City Lab: Save the City is generously supported by the Ontario Arts Council.

OAC bar Later Nights, since its summer now

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Drawdio: Audio Made by Drawing

dw1 520x336 Drawdio: Audio Made by Drawing

Drawdio is a DIY music project by designer jay silver that let’s users draw the instrument of their choice on a piece of paper and play it with their finger.

While possible to use in a variety of  objects, when used with a pencil, the graphite acts as a circuit on the paper, transmitting the electric signal across the drawing to produce a different sound based on the specific form.

If you can get past the sort of hilarious / awkward editing in the video, it’s a very cool and simple design. It makes me curious about the potential for creating some kind of traceable sound-map, what sounds would Detroit’s streets make versus Windsor’s streets? What would happen if you added new roads or buildings — what sound could that make?

[via Designboom]

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Sometimes Planning Means Drawing

IMG 7135 Sometimes Planning Means Drawing

While we’re still moving along on our Save the City project in the background, we’re also continuing to look ahead to other projects and deadlines coming up. Tuesday mornings are always a really good productive time, and this week was no exception.

While we wait for our ribbons and postcards to arrive for the upcoming Sites of Apology / Sites of Hope event, we’re looking into CAFKA and the ANTI 2010 festival, both of which could be a lot of fun and give us a chance to go and play in other cities.

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Psychogeographic Map: East Chinatown’s living and dead businesses and their smells

psychogeographic map

This is a small excerpt of a large map made by students in OCAD’s Cities for People summer workshop, depicting the East Chinatown neighbourhood, its businesses and their smells.

You should take a look at the larger map, which helps to demonstrate the potential in mapping outside of the continually pervasive Google Maps.

To take time to note a neighbourhood in this somewhat peculiar detail is an interestingly necessary method for interfacing with a place one might normally walk by, and in turn, of course, makes me eager to do the same somewhere around these parts.

[via Spacing]

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Tree Drawing

Tim Knowles Tree Drawing

Attaching pens to branches of trees, Tim Knowler produces tree drawings, or rather, sets up the situation in which a tree can produce drawings. I was pleasantly reminded of his work, having come across it sometime last summer, through an email and Inhabitant.

From his artist statement,

“The exploration of Chance and Process is core to my artistic practice. Akin to scientific experimentation and investigation, the results of my projects [although operating within carefully developed controls and parameters] are unpredictable and outside my control. It is the wind, postmen, the motion of a vehicle, or players of a game that unwittingly determine the outcome.” 

I will be forever interested in the idea of chance within artwork, especially when the elements of chance are coming from nature.

[via]

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Recent Comments

  • Luciana: Justin, that would would be great!!! On the same subject, I always thought the Peace Project from Detroit could be an...
  • Justin Langlois: I agree with you, Luciana … it doesn’t have to be a bad thing at all, I suppose I was thinking about the...
  • Luciana: It doesn’t have to be a bad thing though :) It reminded me of Haas&Hahn and their Favela painting project from 2006...
  • Cristina Naccarato: Such an epic post, Justin! The map turned out very nicely!
  • darren: It’s was back when the star was still printing the paper down there. I miss those days. Was metal letters. I don’t...
  • MESM: excellent lab thesis keep the experiment going
  • Justin Langlois: Ah! Good call on the Windsor Star sign. I should have realized since I knew it was attached to the Star building. So...
  • Justin Langlois: Thanks for the note. I think the audio player should work now… Had the filename entered incorrectly. Enjoy!

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